Model Dependent Power Aware Compression Algorithms for MPEG-4 Virtual Human Animation in Mobile Computers

نویسندگان

  • Siddhartha Chattopadhyay
  • Suchendra M. Bhandarkar
  • Kang Li
چکیده

MPEG-4 Body Animation Parameters (BAPs) are used for animation of MPEG-4 compliant virtual human-like characters. Distributed virtual reality applications and networked games on mobile computers require access to locally stored or streamed compressed BAP data. Existing MPEG-4 BAP compression techniques are inefficient for streaming, or storing, BAP data on mobile computers, because (a) MPEG-4 compressed BAP data entails a significant number of CPU cycles, hence significant, unacceptable power consumption, for the purpose of decompression, (b) the lossy MPEG-4 technique of frame dropping to reduce network throughput during streaming leads to unacceptable animation degradation; and (c) lossy MPEG-4 compression does not exploit structural information of the avatar model. In this article, we propose two novel algorithms for lossy compression of BAP data, termed as BAP-indexing and BAP-sparsing. We demonstrate how an efficient combination of the two algorithms results in a lower network bandwidth requirement and reduced power for data decompression at the client end when compared to MPEG-4 compression. The algorithm exploits the structural information in the avatar model, thus maintaining visually acceptable quality of the resulting animation upon decompression. Consequently, the hybrid algorithm for BAP data compression is ideal for streaming of motion animation data to powerand networkconstrained mobile computers. Model Dependent Power Aware Compression Algorithms for MPEG-4 Virtual Human Animation in Mobile Computers Siddhartha Chattopadhyay, Suchendra M. Bhandarkar, Kang Li Department of Computer Science, The University of Georgia, Athens, GA – USA

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Adaptation of virtual human animation and representation for MPEG

While level of detail (LoD) methods for the representation of 3D models are efficient and established tools to manage the trade-off between speed and quality of the rendering, LoD for animation has not yet been intensively studied by the community, and especially virtual humans animation has not been focused in the past. Animation, a major step for immersive and credible virtual environments, i...

متن کامل

3D Body Animation and Coding within a MPEG-4 Compliant Framework

Referring to the new functionality of video access and coding, the work presented here lies within the scope of MPEG-4 activities related to Face and Body Animation (FBA). Specifically, we show how the new MPEG-4 standard offers an appropriate framework for virtual actor animation, gesture synthesis and compression/transmission. The targeted multimedia service concerns a low bit rate video-phon...

متن کامل

Very Low Bitrate Coding of Virtual Human Animation in MPEG-4

This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bit rate requirements as low as 1 Kbit/second. In this paper, we give an overview of animation techniques for the FBA object, and in the...

متن کامل

Efficient Modeling of Virtual Humans in MPEG-4

This and the accompanying paper present an overview of the face and body animation object in the MPEG-4 Version 2 standard. The MPEG-4 standard includes the representation, compression of virtual human models and their interface with other MPEG-4 objects, with bitrate requirements as low as 1 Kbit/second. In this paper we give an overview of geometrical modeling techniques for the FBA object, a...

متن کامل

Critic review on MPEG-4 face and body animation

The MPEG-4 Face and Body Animation (FBA) specifications aims at standardizing an interchange format for specifying virtual face and body modeling and related animation parameters. The scene graph concept, the FBA nodes, semantics and representation of the animation parameters as well as compression and streaming capabilities are successively addressed. The compatibility between virtual characte...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2005